NVIDIA GeForce 337.88 WHQL Drivers Available – Geared For Watch Dogs, Dramatically Improves SLI Performance

NVIDIA GeForce 337.88 WHQL Drivers Available – Geared For Watch Dogs, Dramatically Improves SLI Performance

NVIDIA’s latest GeForce 337.88 WHQL drivers are now available for
download and are aimed to improve performance in several titles
including Ubisoft’s latest title, Watch Dogs. In addition to Watch Dogs,
the performance would also improve in several gaming titles, new
releases and SLI.

NVIDIA GeForce 337.88 WHQL Drivers – Upto 75% Performance Improvement Across Several Titles

The GeForce 337.88 WHQL adds up more optimization to the GeForce 337.50
in titles that include Assassin’s Creed IV: Black Flag, Batman: Arkham
Origins, Battlefield 4, BioShock Infinite, Call of Duty: Ghosts, Far Cry
3, Hitman Absolution, Sleeping Dogs, Sniper Elite V2, Star Swarm,
Thief, Titanfall, Tomb Raider, and Total War: Rome 2, etc. Along with
this, there are several gains made in SLI performance and bug fixes that
were faced during previous drivers installation. You can check the
release log along with a few performance charts below:

GeForce 337.88 WHQL, Game Ready Watch Dogs Drivers Increase Frame Rates By Up To 75%

The new GeForce 337.88 WHQL, Game Ready Watch Dogs Drivers are now
available to download from GeForce.com, and automatically through
GeForce Experience. For gamers jumping into the world of Watch Dogs
tomorrow, the 337.88 WHQL drivers are an essential upgrade, optimizing
single GPU and multi-GPU SLI performance in the open-world title. For
more about the game, its performance, and how to tweak it for the
ultimate experience, check out our Watch Dogs Graphics, Performance,
& Tweaking Guide.

In addition to day-of-launch Watch Dogs enhancements, 337.88 WHQL
also includes a wealth of upgrades and optimizations that boost system
performance and improve existing features. Namely, system-wide DirectX
11 and SLI performance optimizations of up to 75%, new technology that
reduces game load times, new and updated SLI profiles, and 3D Vision
enhancements that optimize DirectX 10 and DirectX 11 3D titles. To learn
more, read on.


DirectX 11 Performance Optimizations

Without question, DirectX is the leading graphics API of choice for
game developers. Today, DirectX 11 is found in almost all AAA titles,
and enables the platform agnostic integration of NVIDIA HairWorks,
NVIDIA HBAO+, and other NVIDIA GameWorks effects in leading titles like
Assassin’s Creed IV, Batman: Arkham Origins, Call of Duty: Ghosts, The
Witcher 3, and Watch Dogs.

By remaining laser-focused on DirectX 11 (and the forthcoming DirectX
12), we have dramatically enhanced the efficiency of our DirectX 11
driver, enabling performance gains of up to 75% in DirectX 11 games, and
additional benefits in games with multi-GPU SLI support. Unlike changes
tailored around custom graphics APIs, our new optimizations can benefit
all DirectX 11 titles the second they go on sale, regardless of
developer or publisher, and apply to all DirectX 11-capable NVIDIA GPUs.

Today’s 337.88 WHQL drivers build upon the optimizations introduced
in April’s GeForce 337.50 Beta drivers, boosting performance in
Assassin’s Creed IV: Black Flag, Batman: Arkham Origins, Battlefield 4,
BioShock Infinite, Call of Duty: Ghosts, Far Cry 3, Hitman Absolution,
Sleeping Dogs, Sniper Elite V2, Star Swarm, Thief, Titanfall, Tomb
Raider, and Total War: Rome 2, to name but a few examples.


Shader Cache: Optimizing Load Times & CPU Performance

Shaders are used in almost every game, adding numerous visual effects
that can greatly improve image quality (you can see the dramatic impact
of shader technology in Watch Dogs here). Generally, shaders are
compiled during loading screens, or during gameplay in seamless world
titles, such as Assassin’s Creed IV, Batman: Arkham Origins, and the
aforementioned Watch Dogs. During loads their compilation increases the
time it takes to start playing, and during gameplay increases CPU usage,
lowering frame rates. When the shader is no longer required, or the
game is closed, it is disgarded, forcing its recompilation the next time
you play.

In today’s 337.88 WHQL drivers we’ve introduced a new NVIDIA Control
Panel feature called “Shader Cache”, which saves compiled shaders to a
cache on your hard drive. Following the compilation and saving of the
shader, the shader can simply be recalled from the hard disk the next
time it is required, potentially reducing load times and CPU usage to
optimize and improve your experience.

By default the Shader Cache is enabled for all games, and saves up to
256MB of compiled shaders in %USERPROFILE%AppDataLocalTempNVIDIA
CorporationNV_Cache. This location can be changed by moving your entire
Temp folder using Windows Control Panel > System > System
Properties > Advanced > Environmental Variables > Temp, or by
using a Junction Point to relocate the NV_Cache folder. To change the
use state of Shader Cache on a per-game basis simply locate the option
in the NVIDIA Control Panel, as shown below.

New in GeForce 337.88 Game Ready WHQL drivers

  • Game Ready – This 337.88 Game Ready WHQL driver ensures you’ll have the best possible gaming experience for Watch Dogs.
  • Performance – Introduces
    key DirectX optimizations which result in reduced game-loading times
    and significant performance increases across a wide variety of games
    compared with the previous 335.23 WHQL. Significant CPU overhead
    reductions in the driver result in performance gains that will often
    favor CPU-bottlenecked situations. Per usual, results will vary
    depending on your GPU, system configuration, and game settings.
  • Sample titles with performance gains of 10% or more since 335.23 WHQL*

3840×2160 (4K)

  • Call of Duty: Ghosts
  • F1 2013
  • Hitman Absolution
  • Sniper v2
  • DiRT 3
  • Just Cause 2
  • Team Fortress 2

2560×1400

  • Call of Duty: Ghosts
  • Sleeping Dogs
  • Hitman Absolution
  • Thief
  • World of Tanks
  • Just Cause 2
  • Team Fortress 2
  • StarSwarm

System Configuration Used:


GeForce GTX 780Ti SLI, 335.23 WHQL, 337.88 WHQL, Intel Core i7 4770K, 16GB, Win8.1 x64

  • 4K Displays – 337.88 WHQL offers full support for both MST and SST 4K displays
  • SLI Technology
    • Watch Dogs – updated profile
    • Wildstar – added profile
    • Windborne – added profile
    • Sniper Elite 3 – added profile
    • Smite – added profile
    • Icarus – added profile
    • Daylight – added profile
    • Dark Souls II – added profile
    • Call of Duty: Online – added profile
    • Bound by Flame – updated profile
    • World of Tanks – updated profile
    • Everquest: Landmark – updated profile
    • Planetside 2 – updated pr


NVIDIA GeForce 337.88 WHQL Performance Charts:

NVIDIA GeForce 337.88 WHQL GTX 780 Ti Performance 1 NVIDIA GeForce 337.88 WHQL GTX 780 Ti Performance 2

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