New Google tablet said to have advanced 3D imaging

New Google tablet said to have advanced 3D imaging

Expected to go into production next month, the slate will incorporate
dual cameras and infrared depth sensors, the Wall Street Journal

Details of Project Tango released by Google in February
has a new tablet in the works that incorporates advanced vision
capabilities that can capture more precise three-dimensional images of
objects, the Wall Street Journal reported late Thursday.
Sporting a 7-inch display, the tablet
will come equipped with two rear-facing cameras, infrared depth
sensors, and advanced imaging software, unidentified sources told the
Journal. The company plans to begin manufacturing the tablet next month,
producing 4,000 prototype slates, the sources said.

Info-Pc has contacted Google for comment and will update this report when we learn more.

tablet is reportedly part of Google’s Project Tango, which is
supervised by Google’s Advanced Technology and Projects group, a
skunkworks division that Google inherited with its acquisition of
Motorola Mobility.

The ambitious goal of Project Tango, as Google demonstrated in February,
is to give smartphones the ability to do realistic 3D mapping and
create virtual experiences as the phone’s owner moves through the real
world. The phone’s sensors make more than 250 million 3D measurements
every second to build a 3D model of the device’s surroundings.

project’s suggested applications range from the mundane, such as
capturing the dimensions of a home before furniture shopping simply by
waving the phone around a room, to the helpful, such as aiding the
visually impaired inside unfamiliar buildings, to the frivolous, such as
turning a hallway into a virtual-reality game space.

Rival Facebook is also exploring advanced computer vision technology with its planned $2 billion acquisition of Oculus VR,
the maker of virtual reality headset Oculus Rift. The headset was
originally intended for use with gaming devices, but Facebook has said
it plans to extend its virtual reality capabilities beyond gaming into
areas such as communications, media, entertainment, and education.


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