This is What Watch Dogs Should Have Looked Like on Next-Gen Consoles – Possible Extra PC Enhancements Uncovered

This is What Watch Dogs Should Have Looked Like on Next-Gen Consoles – Possible Extra PC Enhancements Uncovered

Ubisoft Targeted Fully Optimized 1080p Watch Dogs for Next-Gen Consoles – The Game Was Reportedly Downgraded Before its Release

A true rival to Grand Theft Auto series, Watch Dogs is much immersive
very enjoyable. Surrounding features of the game on latest consoles and
PC are completely worth a major kudos, but that is not all what is
needed to make a game famous like anything. Storyline of the game took
some credit away from the review scores, leaving an impression that
Ubisoft should have worked on making the campaign missions more
memorable and fun.

Developing Watch Dogs for over five years, Ubisoft went through many
ups and downs in putting everything together. Even in the final months,
the hacker-themed game was altered many times. NeoGAF’s member ‘Vuze’
has shared three Watch Dogs screenshots that were captured by another
member known as ‘Vortex’. Reported to be captured with a hidden render configurations, these screenshots show how the game really should have looked like.

According to Vuze,
the settings shown in the screenshots are the ones that the developer
was aiming for the PlayStation 4 and Xbox One versions of Watch Dogs,
but the game was then downgraded to its final form just before going
gold. If the claim is right, it is clearly visible that the PlayStation 4
version of the game would have been really really close to the PC

The config files show that Ubisoft apparently targeted 1080p
resolution for both next-gen versions of the game. While PlayStation 4
version was optimized with specific settings for its “AntiPortal” and
shadows quality, Xbox One version, on the other hand, was given more
unique nudge. Special values for the shadow quality, vegetation,
environments and geometry were added to the Xbox One version of the
game. He highlighted some possible PC graphical enhancements.

“Those are the default render configurations that the dev team seemed to aim for on PS4/XO,” wrote Vuze
along with posting three screenshots. “They’re contained in an internal
engine config, that also allows for some interesting graphical
enhancements on PC (see screenshots below taken by Vortex), but also
causes some glitches w/ AA if modified as it seems.”

Vuze did not share any details regarding why Ubisoft was really
forced to lower the quality in the game’s final build, but only these

Watch Dogs 1 Watch Dogs 2 Watch Dogs


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