Intel Approaches AMD For Access To Mantle API – Still Remains Committed To Other Standards

Intel Approaches AMD For Access To Mantle API – Still Remains Committed To Other Standards

Interesting developments are now taking place regarding graphic APIs
today, related specifically to AMD’s Mantle API. AMD has developed
Mantle as a replacement to Direct 3D and Open GL. AMD hopes to eliminate
bottlenecks created in application and game speed by allowing
developers to access the hardware more ‘closely’. It aims to do that by
allowing more effective scaling on CPU cores and allowing greater
control over the graphics pipeline. Mantle will allow GCN GPUs to better
utilize TressFX and TrueAudio programs. AMD is to bring Mantle
technology to Linux and Linux based gaming devices. AMD has also
prioritized its relationship with developers to develop apps and games
that include Mantle support, which will also help drive sales of its
GPUs. Mantle is currently in the development stage, ith beta testing
taking place.

Intel Asks AMD For Mantle Access Yet Continues Commitment For Other
Standards. AMD Denies Request Claiming That Mantle Is Still In Testing

Mantle was launched by AMD last year as a low level API which provides a low level code path for developers. PCWorld now reports
that Intel has approached the company, expressing interest at an
experimental level in the API. Coming towards market share and other
gaming libraries, AMD’s main competition is Microsoft’s DirectX and Open
GL and Nvidia’s own PhyX engine called Gameworks. Intel currently
controls two-thirds of GPU market share and has not committed itself
specifically to any API. An Intel spokesman further elaborated: “At
the time of the initial Mantle announcement, we were already
investigating rendering overhead based on game developer feedback,” an
Intel spokesman said in an email. “Our hope was to build consensus on
potential approaches to reduce overhead with additional data. We have
publicly asked them to share the spec with us several times as part of
examination of potential ways to improve APIs and increase efficiencies.
At this point though we believe that DirectX 12 and ongoing work with
other industry bodies and OS vendors will address the issues that game
developers have noted.”

The company further added that it hopes to improve the graphics
industry in general through experimentation. It also  announced that it
has also been working with Microsoft and the Khronos group to achieve
this end. AMD however declined Intel’s request and claimed that the API
is still in beta testing phases. AMD’s gaming scientist Richard Huddy
said “I know that Intel have approached us for access to the Mantle interfaces, et cetera,” Huddy said. ”
And right now, we’ve said, give us a month or two, this is a closed
beta, and we’ll go into the 1.0 [public release] phase sometime this
year, which is less than five months if you count forward from June.
They have asked for access, and we will give it to them when we open
this up, and we’ll give it to anyone who wants to participate in this.” 
support for Mantle will prove very beneficial for the API due to the
market share the company currently has. Mantle currently has support
from 47 development studios according to Huddy. Mantle hasn’t been
officially launched yet but looks like the future could indeed be very
interesting for the API.


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